![]() ![]() There’s something to be said for this sense of contemplation, though. That makes Axiom Verge 2 a game that feels less dynamic and more contemplative in your wanderings. The scant few bosses you encounter are made trivial by the fact that you can’t die in them, and the only other thing to fill the void, the Breach segments, are essentially more exploration slathered on top of what’s already a game full of exploration. Where the first game had boss battles to break up the exploration, here there really isn’t anything to fill that role. There’s an unchanging emphasis put on exploration to the point where the flow of the game feels flatter than it should. Still, that doesn’t mean the game is perfect by any means. Axiom Verge 2 truly expands what’s possible in the genre. Better still is how this alternate world, The Breach, manages to feel even more otherworldly than Sudra by giving it a chunky 8-bit style. And that’s not even considering the alternate world you explore as a drone, switching between the two worlds with increasing ease. The different upgrades you can get to traverse more and more of the world around you push the boundaries of creativity in nonlinear platformers. In the same way, the melee-focused combat, in concert with the hacking power, opens up a lot of possibilities. The world of Kiengir reveals itself to be a techno-Mesopotamian inspired setting complete with a very Arabic-tinged soundtrack. ![]() ![]() In this way, Axiom Verge 2 is something of a difficult second album, a radical departure from the first game’s identity and a possibly hard pill to swallow for some fans.Īnd yet when you really dig into Axiom Verge 2, a lot of its designs are daring and exciting. The environments in 2 are a lot more grounded, with outdoor settings that feel like Earth. At the same time, the world of Kiengir isn’t as immediately striking as the first game’s Sudra, which felt like it actively competed to out-Giger Metroid. The closest 2 comes to giving you one is a boomerang. Instead of a universally recognized symbol of power in a gun, you’re left with a small tool to fend for yourself with and a way to indirectly affect enemies to turn the tide of battle. This can be jarring for players coming from the first game. Eventually, you’ll get powerful enough that you can stop being so reliant on hacking, but it’s a nice alternate that gives you many ways to deal with enemies and traverse the world. To survive, Indra gains the ability to hack machines around her to do different things, like slowing down enemies or even changing their allegiance so they fight on your side. Where in the original Axiom Verge you started with a gun that made you feel powerful, in 2 you start with an ice pick with a short range, though the enemies are no less dangerous than in the first game. Immediately Axiom Verge 2 sets itself apart from its predecessor by way of its combat and how you interact with the world. Soon Indra finds herself drawn into another world and must explore to find a way out.Īxiom Verge 2. Hammond, a scientist whose company Indra bought, claiming that Indra’s estranged daughter Samara is there. Bringing Indra to the station is a mysterious broadcast from Dr. Indra is going to the station, of course. You play as Indra Chaodhari, the CEO of a company which owns a station in Antarctica whose staff went missing. This does have the effect of Axiom Verge 2 a more difficult game to love as a result – at least initially – and it certainly lacks some of the twists and turns of the first game, Axiom Verge 2 rewards players with some of the most creative design implementations ever seen in a nonlinear platformer along with an arresting new world to explore. ![]()
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